Basic Rules of Carrom

Published: 19th April 2007
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The basic rules of carrom are as follow:

Carrom could be played by two or four people. Two needs to sit opposite to each other, in case of four, players needs to sit opposite two are partners. As an exception case, even three members can play against each other for points. Arrange the carrom men on the centre circle of the carrom board, with the red known as the "queen" at the centre. The whites need to be lined up to form a "Y" shape, with two sides aiming directly towards the pockets given at the corner.

Each player sits on his side of the board and has the rights to strike from his own place only. The contestant playing white "breaks" or plays first, this could be even decided by toss of a coin. The object of the game is to sink all of your carrom coin by using heavier striker in any of the pockets before your opponent does the same. Your turn goes on as long as you keep sinking your carrom coin - luck shots and all other combinations are also permitted.

When placing the striker on the board for shooting, it should touch both 'base lines', either covering the end circle totally, and not touching it at all. The striker might not touch the oblique arrow line.

A game comprises of 25 points or eight boards, any that comes first.

• Sinking the striker costs you one point and you lose your turn. But, if you sink a coin in the same shot, then two come up and you have a chance to shoot again.

• After sinking the striker, your challenger places the due piece(s) within the middle circle. If you have not sunk one yet, you owe them one.

• If while shooting for the queen, you as well sink one of your carrom coin in the same shot, the queen is by default covered, no matter which went first.

• If a coin jumps out of the board, it is placed on again on the center spot. If pieces land on end or are overlying, they suppose to leave undisturbed.

• If you sink your challenger's coin, you lose your turn. If you sink their last coin, you lose the board and three points.

• If you sink your last coin before the queen, you lose the board, three points and one point for each of your challenger's coin left.

• If the striker does not leave both lines, you have a chance to try again. You get three tries to strike before losing your turn.

The red 'queen,' could be pocketed at any time after sinking your first piece, but should be sunk before your last coin. After pocketing the queen, you should sink one of your carrom men, for 'covering' it, into any pocket in the subsequently shot, or it is returned to the middle spot. Once the queen is covered, whoever finishes all their carrom men first wins the 'board'.

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